Character creator 3 tutorial7/6/2023 ![]() Users can adjust the wrinkles in any region of the face individually, either through slider-based controls, or by editing the texture maps and masks themselves in image-editing software like Photoshop. Masks are used to isolate individual regions of the face – there are 13 in total, grouped into three overall wrinkle sets – corresponding to facial wrinkles like crows’ feet, frown lines and nasolabial folds. The system uses five source texture maps (normal, crease, ambient occlusion, skin redness and a flow map) from which Character Creator calculates three derived 4K maps: diffuse, normal and roughness. The textures themselves are derived from scans of real actors, optimised for the topology of Character Creator’s CC3 Base+ (CC3+) characters. The wrinkles can be triggered by keyframe animation, or in real time by motion-capture data or Face Puppet, the facial puppeteering system in Reallusion’s iClone animation software.īased on high-resolution scanned textures, isolated into facial regions by masks ![]() It automatically generates wrinkles on a character’s face in response to changes in expression, layering finer, texture-based wrinkles over the larger folds of flesh generated by Character Creator’s expressions system. The dynamic wrinkles system is one of the longest-awaited features in Character Creator, having been originally scheduled for Character Creator 3.3 in 2020. ![]() Long-awaited dynamic wrinkles system automatically adds detail to facial animation Other changes include the option to export heads in a format usable with Epic Games’ MetaHuman framework, and updates to the AccuRig auto-rigging system and GoZ bridge to ZBrush. ![]() The update adds the much-anticipated dynamic wrinkles system, which automatically generates wrinkles on a character’s face in response to changes in expression, adding realistic detail to facial animations. Reallusion has released Character Creator 4.2, the latest version of its 3D character creation tool.
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